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Tuesday, 3 February 2015
Tuesday, 27 January 2015
SLC logo
This is an example of my new logo sketch. I will make it again in class because I didn't have adobe fireworks at home so I used Microsoft. I decided to change my logo to this one because my other logo was much more complex for me to draw!! I would like to change my logo a bit because I want the colours and fonts to stand out more!!
Tuesday, 13 January 2015
Sunshine leisure centre logo
This is my favourite logo of my 3 choices because I thought it was eye-catching and a persuasive sketch. I like how I included the sports around the edge, the bright sun which shows that its a happy place and light blue water that shows relaxation.
This is my 2nd sketch which is busier in the way that is has more drawings/things going on. I think I could made it simpler although I do think it stands out to the crowd and makes u think of bright colours and happy things.
This is my 3nd sketch which I find much more simpler, laid back but colourful. I have a sun hovering over the s and I have a body running with a ball showing fitness and exercise.
Tuesday, 25 November 2014
Evaluation
I think my game is fun but simple. If I had more time, I would probably fix the smiley face and make it fall and touch the basket rather than disappear half way through. I also would have wanted to make my basket change sizes. At lunch time I tried to fix it but as I moved the basket it changed sizes every second, making my game confusing.
I think my game has strengths for example: I have variables labeled score and lives. I put the "change the score by 1". After the basket collected an apple, then it would add 1 to the score. I did the same for "lives" except It's subtracting 1 each time if it hits the smiley face. Furthermore I think my game is eye-catching and colourful. This entices people to view my blog and want to play my game. I blogged about my home screen which explains how to play. Lastly I tried to include sounds for example a cymbal crash would be when you touched the smiley face and the drum buzz was when you collected a piece of fruit.
I think my game has strengths for example: I have variables labeled score and lives. I put the "change the score by 1". After the basket collected an apple, then it would add 1 to the score. I did the same for "lives" except It's subtracting 1 each time if it hits the smiley face. Furthermore I think my game is eye-catching and colourful. This entices people to view my blog and want to play my game. I blogged about my home screen which explains how to play. Lastly I tried to include sounds for example a cymbal crash would be when you touched the smiley face and the drum buzz was when you collected a piece of fruit.
Testing (showing evidence)
Test 1: The game must have clear instructions for the user
My game is simple but fun to play .
My game is simple but fun to play .
Test 2: The game must be error-free. I have two errors which I am trying to fix. The smiley face appears then disappears. Also one apple is slanted. |
Test 3: The game must have the meaningful variables of Score and lives.
I have included variables, score and lives.
I have included variables, score and lives.
Test 4: The game must be documented well in my blog so that I can come back to it at a later date to make alterations to it if needed. I have blogged all pieces of my work which shows what I have learnt and my understanding of the game.
Test 5: Each collecting sprite needs to have 3 states:- normal, bulging, slim and named appropriately. I still need to fix the sizes of the basket so it doesn't changed each second.
Test 6: The program has to keep a score of all the collected sprites.
I do keep score of my sprites and it is straight forward.
I do keep score of my sprites and it is straight forward.
Test 7: The variable score should go up by 1 and lives should minus 1
My game does include variables. My score goes up by 1 and my lives go down by 1 each time it hits the smiley face.
My game does include variables. My score goes up by 1 and my lives go down by 1 each time it hits the smiley face.
Test 9: The basket should collect the fruit easily.
My basket can collect the fruit easily
My basket can collect the fruit easily
Test 10: The scratch game should be found on my blog with clear explanations. I have blogged all pieces of my work.
Tuesday, 18 November 2014
Game Testing Strategy & Plan
GAME TESTING STRATEGY & PLAN
I will test my game to make sure it works while I create it. I will also test it after I have finished coding to make sure it works fully as planned. I shall do the testing myself but I shall also ask... Stacie
to test certain parts of it. I shall be a test buddy for Stacie
Here are the tests:-
Test 1: The game must have clear instructions for the user.
Test 2: The game must be error-free.
Test 3: The game must have the meaningful variables of Score and lives
Test 4: The game must be documented well in my blog so that I can come back to it at a later date to make alterations to it if needed.
Test 5: Each collecting sprite needs to have 3 states:- normal, bulging, slim and named appropriately.
Test 6: The program has to keep a score of all the collected sprites.
Test 7: The variable score should go up by 1 and lives should minus 1
Test 8: The falling objects should fall into the main object (e.g. basket)
Test 9: The basket should collect the fruit easily.
Test 10: The scratch game should be found on my blog with clear explanations.
Tuesday, 4 November 2014
Starting a picnic game with animations
Starting a picnic game with animationsThis is a picture of my new picnic that includes a basket, a palm tree, flowers, clouds in the sky and a big bright sun.
As you can see, last lesson I started to include animations and In this case I have moving fruit. I managed to make the fruit change colour and drop. So now I can move the basket in directions but I need to learn how to let the fruits drop into the basket. Later on in the lesson, I added a smiley face that appears then disappears so you don't know when it will be back.
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